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A LATENT PACE MINI GAME

Pod to 5k.

A little running game full of everyday chaos.
Five routes, a few close calls, and a time to beat.

  1. 01The track
  2. 02The canal
  3. 03High street
  4. 04The park
  5. 05Race day
01 / The track0%
TOTAL TIME0:00.0
THIS ROUTE0:00.0
PACESteady pace
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ONE VERY SILLY STOPWATCH

A little run.
A lot of nonsense.

Jump the obstacles. Grab the speed boosts.
Set your fastest time across five routes.

Space to jump · ↓ to duck · P to pause

Your trainers are on. That's the hard part done.

THE RACE BRIEFING

Running is the easy bit.

You run automatically. Jump over obstacles and hold duck for anything overhead. Tumbles cost you time. Discarded cups, bottles and dog poo can send you slipping backwards. Jump the hot chillies to avoid an awkward emergency waddle. Keep going and set your fastest complete five-route run.

Mind the locals.Grannies, tangled leads, uncollected dog poo, fast dogs from behind, grumpy geese and hot chillies in the way. Give them some air.

Pick up the pace.Each route has its own boost: a GPS watch, banana, takeaway coffee, carbon racing shoes or energy gel. There are two to collect per route, each giving you a 25% speed boost for 2.5 seconds. Look for the speed badge and grab them as you go.

Take a proper breather.The stopwatch counts your running and recovery time. It waits during pauses, route breaks and the finish celebration.